Showing posts with label Kel'thuzad. Show all posts
Showing posts with label Kel'thuzad. Show all posts

Thursday, November 18, 2010

The Heart of Discord at Birth

Scourge Liturgy----


To the Titan of Flesh; the Heart of Discord at Birth

The cauldron of my brother’s cruelty has born its first and beloved child!
A heart; an organ pulsing twain his breast and bone
Discord harrowed; chaos pathways carved! The beating softly drums, a babe in sin is born.

Can the Heart of Discord be contained?
O that it might well over!
What hems in the insanity but the existence of the ignorant?

Those who do not know shall be cast into the light,
But so dark is that light—that blackened heart!
It shall dig for them a grave as the blood of dusk seeps slowly into nightfall.

"Your flesh is a host, a gathering of the innocent;
Your soul is a swarm, a hive of weak fodder;
Your heart is a choir, a clarion of my cruelty."

-Mardraum, Pontifex Maximus

Tuesday, November 16, 2010

Thaddius, the Scourged Titan


"You are too late! I OBEY."

Thaddius (Thad-ee-us): Of all the ghastly minions in the service of Kel’thuzad, Thaddius is the most hated. Thaddius is a brutal titan of flesh, the pinnacle of Scourge construction. Composed similarly to Patchwerk and Gluth, Thaddius is the amalgamation of countless bodies. Much worse than Patchwerk and Gluth, however, he is not a construction of simple fodder, slaughterhouse pieces stitched in makeshift. Thaddius was created, under Kel’thuzad’s blessing, almost entirely of women and children. The soul glutted ruins of Stratholme were ripe for the picking as Kel’thuzad and his Grand Necromancers tore the restless souls of the helpless women and children from their resting place where they were slaughtered by Arthas. Male flesh makes up the bulk of the titan’s outward appearance, but the animating factor in Thaddius are the countless tortured souls of hapless innocents. The souls were literally smelted together in the soul wells in Naxxramas, the screams echoing throughout the halls and corridors of the citadel. The blood curdling howls can still be heard from Thaddius’ hollow form. The bodies used in his construction were emaciated, drained, and thrown into a stretching pit where the bones and skin were forced over each other to form a giant. Thaddius’ lower body is heavily armored by unknown alloys of unimaginable durability. Thaddius’ arms and hands are extremely muscled, as is his entire body, bearing differing shades of skin color stretched along the frame. His head is formed of multiple faces and in some places, notably around the left eye, only muscular tissue is showing. Thaddius’ lower jaw, like Gluth, is a hinged metallic substitute. He does not employ it as Gluth does in combat, but it does serve to allow his voice to resonate more loudly, the screams of his captured souls radiating and piercing the air. Of particular notice is the single pauldron upon his left shoulder. Its purpose is unknown, but shields that portion of his nigh unto invincible body even further. The most terrifyingly powerful weapon at Thaddius’ arsenal is his heart. Pulsing with immeasurable energies, it is a wellspring of volatile substance. The souls within Thaddius’ being wage war with the darkness that sustains him and so great is the struggle that it radiates outward from his husk. Kel’thuzad’s magi were able to harness the power and allow Thaddius to control it. This allows Thaddius to increase his combat capabilities as well as power is ultimate ability.

Ultimate Power: Polarity—As Thaddius’ heart waged war within himself, Thaddius was given the ability channel the power. Thaddius is able to force the warring energies upon his foes, thus effectively granting them a polarity (similar to the repulsing effects of a magnet). A certain foe will be given the positive emotions of hatred, anger, fury and the like; another foe will be given the negative energies of weakness, fear, and sorrow. The two energies will clash mightily with each other. If two opposite polarities are in close proximity, the hosts of the conflicting polarities will disintegrate. The unpredictability of this combat mechanism makes Thaddius one of Kel’thuzad’s most powerful agents.

Saturday, November 13, 2010

Minions of the Cold Dark


Minions! Servants! Soldiers of the Cold Dark! Obey the call of Kel'thuzad...

The clarion call of the servile fiends of the archlich, Kel’thuzad.
These are his most feared:

-Spider Wing-
Anub'rekhan
Grand Widow Faerlina
Maexxna

-Abomination Wing-
Patchwerk
Grobbulus
Gluth
Thaddius

-Plague Wing-
Noth the Plaguebringer
Heigan the Unclean
Loatheb

-Military Wing-
Instructor Razuvius
Gothik the Harvester
The Four Horsemen

-Sapphiron's Lair-
Sapphiron

These names bear an unremitting stench in the nostrils of the servants of righteousness. Each one is an abominable creature whose life must be put to an end by the stalwart champions of the Argent Dawn. The corridors of Naxxramas are opened; only fools dare to enter...

Quadrivium Abominibilis (Patchwerk, Grobbulus, Gluth, Thaddius) is the first sect of Naxxramas that mocks the innocence and sanctity of life. It is this branch of Scourge Doctrine that Kel'thuzad calls the most primitive, yet most foundational section of Doctrine. Without it, the Scourge has no objective.

Trivium Animalis (Anub'rekhan, Maexxna, Loatheb) is the second sect of Naxxramas that is testament to the far-reaching potential for the Scourge to devour all life. Kel'thuzad deems this second in the books of Scourge Doctrine, having its foundation upon Quadrivium Abominibilis. When the sanctity of life is abased, none escape the arms of the Lich King.

Quadrivium Necromanticus (Faerlina, Noth, Heigan, Gothik) is the third sect of Naxxramas. Necromanticus is the stage of Scourge Doctrine that acts as an emulsion of Animalis and its antithesis, Life. The transcendence of Necromanticus as a Doctrine is not to be dealt with dismissively; it is the portion of Scourge Doctrine that puts in practice what is laid forth in Abominibilis and Animalis.

Quadrivium Bellum (The Four Horsemen) is the fourth sect of Naxxramas. Bellum is the Doctrine of inevitability. When Necromanticus is applied, the antithesis of Animalis(Life) bears the intrinsic reaction of backlash. Bellum is the Doctrine of the Scourge that was made possible with the fusion of Arthas and Ner'zhul.


These are the iterations of Kel'thuzad, Archlich