Scourge Liturgy----
To the Titan of Flesh; the Heart of Discord at Birth
The cauldron of my brother’s cruelty has born its first and beloved child!
A heart; an organ pulsing twain his breast and bone
Discord harrowed; chaos pathways carved! The beating softly drums, a babe in sin is born.
Can the Heart of Discord be contained?
O that it might well over!
What hems in the insanity but the existence of the ignorant?
Those who do not know shall be cast into the light,
But so dark is that light—that blackened heart!
It shall dig for them a grave as the blood of dusk seeps slowly into nightfall.
"Your flesh is a host, a gathering of the innocent;
Your soul is a swarm, a hive of weak fodder;
Your heart is a choir, a clarion of my cruelty."
-Mardraum, Pontifex Maximus
Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts
Thursday, November 18, 2010
Tuesday, November 16, 2010
Thaddius, the Scourged Titan

"You are too late! I OBEY."
Thaddius (Thad-ee-us): Of all the ghastly minions in the service of Kel’thuzad, Thaddius is the most hated. Thaddius is a brutal titan of flesh, the pinnacle of Scourge construction. Composed similarly to Patchwerk and Gluth, Thaddius is the amalgamation of countless bodies. Much worse than Patchwerk and Gluth, however, he is not a construction of simple fodder, slaughterhouse pieces stitched in makeshift. Thaddius was created, under Kel’thuzad’s blessing, almost entirely of women and children. The soul glutted ruins of Stratholme were ripe for the picking as Kel’thuzad and his Grand Necromancers tore the restless souls of the helpless women and children from their resting place where they were slaughtered by Arthas. Male flesh makes up the bulk of the titan’s outward appearance, but the animating factor in Thaddius are the countless tortured souls of hapless innocents. The souls were literally smelted together in the soul wells in Naxxramas, the screams echoing throughout the halls and corridors of the citadel. The blood curdling howls can still be heard from Thaddius’ hollow form. The bodies used in his construction were emaciated, drained, and thrown into a stretching pit where the bones and skin were forced over each other to form a giant. Thaddius’ lower body is heavily armored by unknown alloys of unimaginable durability. Thaddius’ arms and hands are extremely muscled, as is his entire body, bearing differing shades of skin color stretched along the frame. His head is formed of multiple faces and in some places, notably around the left eye, only muscular tissue is showing. Thaddius’ lower jaw, like Gluth, is a hinged metallic substitute. He does not employ it as Gluth does in combat, but it does serve to allow his voice to resonate more loudly, the screams of his captured souls radiating and piercing the air. Of particular notice is the single pauldron upon his left shoulder. Its purpose is unknown, but shields that portion of his nigh unto invincible body even further. The most terrifyingly powerful weapon at Thaddius’ arsenal is his heart. Pulsing with immeasurable energies, it is a wellspring of volatile substance. The souls within Thaddius’ being wage war with the darkness that sustains him and so great is the struggle that it radiates outward from his husk. Kel’thuzad’s magi were able to harness the power and allow Thaddius to control it. This allows Thaddius to increase his combat capabilities as well as power is ultimate ability.
Ultimate Power: Polarity—As Thaddius’ heart waged war within himself, Thaddius was given the ability channel the power. Thaddius is able to force the warring energies upon his foes, thus effectively granting them a polarity (similar to the repulsing effects of a magnet). A certain foe will be given the positive emotions of hatred, anger, fury and the like; another foe will be given the negative energies of weakness, fear, and sorrow. The two energies will clash mightily with each other. If two opposite polarities are in close proximity, the hosts of the conflicting polarities will disintegrate. The unpredictability of this combat mechanism makes Thaddius one of Kel’thuzad’s most powerful agents.
Gluth, the Plagued Canine

"You have only taken one step closer to the abyss." Kel'thuzad
Gluth (Glooth): Gluth is a creature terrible to behold. The first of his kind, Gluth is a Scourge Canine. Created in a similar fashion as the Abominations, Gluth is a composition of a vast number of creatures. Gluth is a prototype to what could be called Scourge Beasts. Like a canine, Gluth is quadrapedal, bears incredibly muscular legs, and a powerful jaw. Standing over ten feet tall from his paws to the top of his head, Gluth is a terribly formidable creature. Gluth’s paws are set with serrated nails, grown and honed to lethal qualities. The nails are not incredibly sharp, but serve for gripping and pinning prey to the floor of his blood stained chambers. Like a domestic canine playing with its master, Gluth will pounce and hold down his prey. Instead of producing affectionate kisses and licks, Gluth’s savage temper will lead his quarry unto a grizzly death. Gluth’s most noticeable feature is his jaw. The Scourge Canine’s lower jaw is completely made of metal. Hardened sarronite composes the mandible of the creature, set with pneumatic hinges engineered to clamp with such a force as to sever a building from its foundation. The havoc and devastation that it inflicts upon flesh is unimaginable. Notched with blunted “teeth” the metallic bite of Gluth is impossible to live through. Prey are ground and crushed into chunks and bits, morsels for the ravenous beast. Gluth bears an inherent weakness however, as he is a prototype. Gluth’s organic makeup is such that it requires an almost constant supply of sustenance for him to remain combat effective. If his appetite is not slaked, he will become sluggish and lethargic. If he goes long enough without food, he will be induced into a coma. Swift foes can avert his bite long enough to slow him down and ultimately stop him totally. The engineers of the Scourge have crafted a set of tunnels and passage ways that force zombies and ghouls into Gluth’s chamber should the need arise. Small cadres of zombies are placed into his chamber periodically to keep him from falling asleep. When engaged in combat, however, legions of zombies are unleashed into his chamber, their sole purpose to fuel his hunger. These walking bits of food are infused with a powerful performance enhancing drug that causes Gluth to frenzy. Enough food in his stomach will make him utterly unstoppable. Gluth is not incredibly quick footed, but he is not nearly as slow as he might seem. This he uses to his advantage as he stalks and jumps on his prey. None enter Gluth’s chamber save those with a death wish; he eats anything he sees. Only Kel’thuzad and the highest agents of the Scourge can pacify him.
Ultimate Power: Glancing Bite—Gluth will dispatch of numerous foes, and thus increase his energy level, by turning his head to an unnatural degree measure. With his jaw completely upright, he will rush and clamp down with undeterred strength on his enemies, reducing them to mere puddles of gore and blood in his mouth.
Monday, November 15, 2010
Grobbulus, the Wretched Flesh Giant

"Your flesh will do the delights of the starved worms"
Grobbulus (Grob-yu-luss): Grobbulus happens to be one of the most wretched creations of Kel’thuzad. While plundering the souls from the conquered forest trolls in the Eastern Plaguelands, Kel’thuzad made contact with a number of trolls of awful demeanor. The souls of sadists, serial killers, and predators of all kinds were eager to enlist in the ranks of the Scourge. Of course these trolls were utterly mad, as no troll would ever truly desire to be subjugated by another people. The insanity and wickedness of these trolls were great fuel for the creature called Grobbulus. Composed of cold machinery, pulsing flesh, and devilish souls, Grobbulus is a truly terrible creature. Grobbulus is, perhaps, the height of Scourge bioengineering. Grobbulus stands as the capstone of the fusion between machinery and flesh in Naxxramas. Standing nearly ten feet tall, Grobbulus is a regular giant compared to the mortal races. His lower torso and legs are armored by thick plates of sarronite. Upon his chest and filling the chest cavity is a tank of Scourge Serum, the concentrated form of the Plague that was spread upon Lordaeron. The Serum is incredibly lethal to mortal flesh and will react potently with the cells on living creatures. This tank of fluid in his chest is linked by a series of tubes to a set of cylindrical tanks on his back. These tanks mix the Serum with compressed air and are in turn linked to the massive syringe on his right arm. This syringe is his main form of offensive combat. Using the tanks on his back, he is able to expunge bursts of Scourge Serum upon his foes. Any flesh that makes contact with the liquid will rapidly deteriorate and effectively melt away. If the Serum does not make contact, whatever it does make contact with will become a festering pool of rotten liquid. The pool will not be incredibly dangerous, but the chemical reaction between the Serum and the air will produce a large, expanding cloud of toxic fumes. To breathe these fumes is to cause death almost immediately. Upon his left arm, Grobbulus bears a massive sledge where his hand should be. In effect, Grobbulus has no opposable appendages (his feet are encased in plated boots and his arms are a set of weapons). The sledge on his arm is used to bat foes away from himself or to simply crush bone in offensive maneuvering. Though his weapon of second choice, he will not hesitate to employ it if he deems it necessary or fitting to end a foe by pure blunt trauma. Grobbulus’ face bears no facial features save but a complete circle of long, yellow teeth which enclose around a large tube that links to the tanks on his back. Grobbulus, though blind, is a wicked killing machine devoid of emotion and trained simply to destroy.
Ultimate Power: Injection—Grobbulus will often use his sledge to sweep foes away in an arc while impaling a lone combatant with his syringe. He will pump the impaled foe with Scourge Serum until the now dead quarry becomes a sac of Scourge Serum and flesh. He will cast the bloated bag of rot into a gaggle of his enemies, rupturing it in the process and spilling Scourge Serum all over the others. Truly a gruesome end.
Sunday, November 14, 2010
Patchwerk, the Avatar of War

"I am the Avatar of War"
Patchwerk (Patch-work): Given the citadel of Naxxramas, Kel’thuzad was determined to exceed his master’s expectations of service. Patchwerk is, perhaps, the tribute to this spirit. Bearing the title Avatar of War, this behemoth guards the entrance to the inner sanctum of the Construct Quarter of the necropolis. Patchwerk is, without a doubt, the largest Abomination ever created. Composed of nearly a thousand corpses, this hulking mass of twisted flesh is disgusting to behold and despicable to consider. In the process of creating an Abomination, half the combat proficiency of the creature is striking fear into the hearts of the enemy with its appearance. To demoralize prey with its size and its features is to win half the battle; the blob of corpses need only make use of its infantile intellect to pursue and rend its quarry limb from limb. Patchwerk deviates little form this pattern. Limbs stretch out of his glutted torso in every direction, hands bearing chained hooks, meat cleavers, and sickles, to intimidate foes. These small appendages serve little purpose in the thick of combat, but may land a blow here and there. Patchwerk’s torso is stitched poorly with viscera dumping from the gaping hole as ribs protrude from his chest. Patchwerk’s head is adorned with multiple faces stitched together—five eyes, two mouths, two noses. Patchwerk’s legs are mostly covered by the fat and gore that hangs out of his chest cavity, but his two tree-trunk-like arms are easily seen and terribly dangerous weapons. A chained hook in his right hand and a massive cleaver in his left, Patchwerk’s other arms assist in granting muscle behind his devastating melee strikes. While most Abominations speak in stupors and childish words, Patchwerk is a diabolical killing machine, granted the privilege of intellect and the ability to strategize. His lethality is nearly unparalleled among Kel’thuzad’s legions, and he is very proud of his kill count. Often, he desires to use the assorted giblets and limbs of his prey to his own advantage by having the Damned Constructors stitch them onto his body.
Ultimate Power: Hateful Strike—If threatened in some way by a large group of enemies, Patchwerk will make use of all the muscles in his body to strike with all the weapons at his disposal. The result is a pile of mangled and maimed corpses before him.
Maexxna, the Spider Queen

"Cower before my terrible creations!" -The Lich King
Maexxna (Mesh-nah): The final foe within the Spider Wing of Naxxramas, Maexxna is an unimaginably large spider. This gargantuan arachnid is the true form of Grand Widow Faerlina. In the Nerubian tongue, “Maexxna” is loosely translated “mother.” Maexxna was likely the brood mother of a very numerous and very long line of primitive Nerubian slaves, and was found in a very dark corner of the lowest sections of the Upper Kingdom. She was detained by the higher Nerubians and the viziers were able to lull her into a comatose state via magic. Having slain numerous Nerubians in the process, Maexxna is no beast to be trifled with. She was transported to the upper levels of Azjol’nerub and presented to King Arthas as a spoil of the conflict. Arthas commissioned her into the service of Kel’thuzad, but first employed the service of Mardraum, the Grand Pontiff of the Cathedral of Darkness, for creating an avatar for the massive spider. Faerlina was spawned as a result of the debauched ritual, and their powers are linked symbiotically. If either Faerlina or Maexxna is weakened or slain, the counterpart will suffer a great blow to her power. Maexxna was injected by Grobbulus with immense amounts of Scourged Plague Serum, increasing her endurance and lethality to even greater heights. Maexxna’s formidable form was already enough to deter entire battalions of foes, but her scourged body can now engage in offensive combat that exceeds that of her consort Hadronoxx. Maexxna is still used as a brood mother, laying clutches of eggs and producing scourged spiders to fuel the legions of Kel’thuzad’s citadel. Her girth enables her to overpower and crush her prey while her legs are barbed and sharpened for lacerating and puncturing flesh. Her infected body is able to pass diseases into the blood stream of her prey by simply being in their presence. Concentrated doses of venom and pathogen are administered by her fanged bites.
Ultimate Power: Web Spray—Maexxna will not hesitate to make use of her spinnerets to utterly incapacitate a group of enemies if she has grown tired of fighting. She will spray webs in a large, conical area in front of her and the tensile nature of the webs will suffocate, strangle, or immobilize prey.
Saturday, November 13, 2010
Grand Widow Faerlina, Avatar of the Spider Queen

"Kneel before me, wretch!"
Grand Widow Faerlina (Far-leen-ah): The Grand Widow is a devil of she-devils. Boasting an utterly awful relation with Anub’rekhan, she is often to be found in Anub’rekhan’s Parlor, willingly subjecting herself to the sexual advances of the great beast. Her lust for relations with the great Nerubian is a result of her being the avatar of the guardian of the Spider Wing, Maexxna. Her humanoid form boasts the beauty of the most ravishing temptress, a supple figure, auburn hair coming to her shoulders, emerald eyes, and tanned skin. She sports also the Plagueheart Regalia, a set of robes blessed with necromantic power by Kel’thuzad. Faerlina is one of the four Grand Necromancers of Naxxramas, the colleague of Noth the Plaguebringer, Heigan the Unclean, and Gothik the Harvester. The three men often poke fun at her relationship to her spiders, her acolytes and Anub’rekhan, but she is sharp as her fangs and is capable of jesting in return. Mentioned above are her acolytes. Faerlina’s offensive strategy is to fight alongside a coven of trained acolytes, her mind slaves. Subordinating the acolytes with her mind, a select number of the Cult of the Damned, she empowers them as they defend her. Her body is frail but her powers are to be feared. The acolytes hold down their prey while Faerlina rains fire upon the intruders, incinerating both the acolyte and his quarry. Her fire is wrathful and potent, increased in power by the armor she wears. She bears also a wicked runeblade, which she uses to carve the flesh and souls of her opponents. Often the acolytes will flank a single opponent and hold him while Faerlina acquaints the flesh of her victim with the scarring, plague infused blade. She is terribly wicked and her unfair combat tactics make her a formidable foe. She does not particularly seek lichdom but an entirely new office that Kel’thuzad has convened with her about: Grand Inquisitor. Her skills with the blade and her select group of servants would allow her to easily target, capture and torture the particularly troublesome members of the Argent Dawn.
Ultimate Power: Frenzy—Should an acolyte fall while her mind powers are in effect, this will induce an unstoppable rage within Faerlina, in which her haste and the power of her fire spells will increase to untold levels of potency. Any attempt to stop her will only incite within her a greater ferocity.
Anub'rekhan, The Lord of the Parlor

"I hear little hearts beating... come closer now... just a little taste will do."
Anub’rekhan (Ah-nube-reh-kahn): A Nerubian crypt lord and subordinate of Anub’arak. This wretched, hulking insect bears little difference to the appearance of any other crypt lord, but each one bears his own personality and with it the idiosyncratic habits that give rise to his infamy. Anub’rekhan is no divergence from this pattern. Residing in his own chambers in Naxxramas, he refers to his massive dwelling place as his “parlor.” Nerubian architecture dominates the chamber, replete with artifacts, tables, chairs, and a throne which his girth rests upon. A moat of plagued fluid hems his square chamber in on three sides, the fourth side bearing a door that locks at his command. The “parlor” bears an unusually high ceiling, allowing for Anub’rekhan’s voice to resonate throughout the place. Using this to his sickly advantage, he welcomes intruders through his gates before he begins his offensive. Certain happenings within the Parlor are often left unspoken by the mortal races, the despicable nature of them unfit for common conversation. Anub’rekhan is best described as sadistic; his revels in inflicting pain, in torturing, and in sexually abusing his victims. His various proboscis and needle-like appendages are well suited for his disgusting desires. He is often accompanied by two female Nerubian consorts who satisfy his desires as well as aid in his torturing of intruders. If they are slain in the course of struggle, Anub’rekhan will immediately cease the games of cat-and-mouse that he plays with his victims and will frenzy. At this point he will be nigh unto impossible to detain. He is intricate and systematic in his torture methods, invading the orifices, quartering limbs slowly, or unleashing hosts of hungry scarabs to feed upon his opponents.
Ultimate Power: Utter Devour—As Anub’rekhan grows tired of pursuing his prey, he will cease the hunt and take his victims into his barbed mouth to grind their flesh to tiny shreds and scraps.
Minions of the Cold Dark

Minions! Servants! Soldiers of the Cold Dark! Obey the call of Kel'thuzad...
The clarion call of the servile fiends of the archlich, Kel’thuzad.
These are his most feared:
-Spider Wing-
Anub'rekhan
Grand Widow Faerlina
Maexxna
-Abomination Wing-
Patchwerk
Grobbulus
Gluth
Thaddius
-Plague Wing-
Noth the Plaguebringer
Heigan the Unclean
Loatheb
-Military Wing-
Instructor Razuvius
Gothik the Harvester
The Four Horsemen
-Sapphiron's Lair-
Sapphiron
These names bear an unremitting stench in the nostrils of the servants of righteousness. Each one is an abominable creature whose life must be put to an end by the stalwart champions of the Argent Dawn. The corridors of Naxxramas are opened; only fools dare to enter...
Quadrivium Abominibilis (Patchwerk, Grobbulus, Gluth, Thaddius) is the first sect of Naxxramas that mocks the innocence and sanctity of life. It is this branch of Scourge Doctrine that Kel'thuzad calls the most primitive, yet most foundational section of Doctrine. Without it, the Scourge has no objective.
Trivium Animalis (Anub'rekhan, Maexxna, Loatheb) is the second sect of Naxxramas that is testament to the far-reaching potential for the Scourge to devour all life. Kel'thuzad deems this second in the books of Scourge Doctrine, having its foundation upon Quadrivium Abominibilis. When the sanctity of life is abased, none escape the arms of the Lich King.
Quadrivium Necromanticus (Faerlina, Noth, Heigan, Gothik) is the third sect of Naxxramas. Necromanticus is the stage of Scourge Doctrine that acts as an emulsion of Animalis and its antithesis, Life. The transcendence of Necromanticus as a Doctrine is not to be dealt with dismissively; it is the portion of Scourge Doctrine that puts in practice what is laid forth in Abominibilis and Animalis.
Quadrivium Bellum (The Four Horsemen) is the fourth sect of Naxxramas. Bellum is the Doctrine of inevitability. When Necromanticus is applied, the antithesis of Animalis(Life) bears the intrinsic reaction of backlash. Bellum is the Doctrine of the Scourge that was made possible with the fusion of Arthas and Ner'zhul.
These are the iterations of Kel'thuzad, Archlich
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