Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, November 16, 2010

Thaddius, the Scourged Titan


"You are too late! I OBEY."

Thaddius (Thad-ee-us): Of all the ghastly minions in the service of Kel’thuzad, Thaddius is the most hated. Thaddius is a brutal titan of flesh, the pinnacle of Scourge construction. Composed similarly to Patchwerk and Gluth, Thaddius is the amalgamation of countless bodies. Much worse than Patchwerk and Gluth, however, he is not a construction of simple fodder, slaughterhouse pieces stitched in makeshift. Thaddius was created, under Kel’thuzad’s blessing, almost entirely of women and children. The soul glutted ruins of Stratholme were ripe for the picking as Kel’thuzad and his Grand Necromancers tore the restless souls of the helpless women and children from their resting place where they were slaughtered by Arthas. Male flesh makes up the bulk of the titan’s outward appearance, but the animating factor in Thaddius are the countless tortured souls of hapless innocents. The souls were literally smelted together in the soul wells in Naxxramas, the screams echoing throughout the halls and corridors of the citadel. The blood curdling howls can still be heard from Thaddius’ hollow form. The bodies used in his construction were emaciated, drained, and thrown into a stretching pit where the bones and skin were forced over each other to form a giant. Thaddius’ lower body is heavily armored by unknown alloys of unimaginable durability. Thaddius’ arms and hands are extremely muscled, as is his entire body, bearing differing shades of skin color stretched along the frame. His head is formed of multiple faces and in some places, notably around the left eye, only muscular tissue is showing. Thaddius’ lower jaw, like Gluth, is a hinged metallic substitute. He does not employ it as Gluth does in combat, but it does serve to allow his voice to resonate more loudly, the screams of his captured souls radiating and piercing the air. Of particular notice is the single pauldron upon his left shoulder. Its purpose is unknown, but shields that portion of his nigh unto invincible body even further. The most terrifyingly powerful weapon at Thaddius’ arsenal is his heart. Pulsing with immeasurable energies, it is a wellspring of volatile substance. The souls within Thaddius’ being wage war with the darkness that sustains him and so great is the struggle that it radiates outward from his husk. Kel’thuzad’s magi were able to harness the power and allow Thaddius to control it. This allows Thaddius to increase his combat capabilities as well as power is ultimate ability.

Ultimate Power: Polarity—As Thaddius’ heart waged war within himself, Thaddius was given the ability channel the power. Thaddius is able to force the warring energies upon his foes, thus effectively granting them a polarity (similar to the repulsing effects of a magnet). A certain foe will be given the positive emotions of hatred, anger, fury and the like; another foe will be given the negative energies of weakness, fear, and sorrow. The two energies will clash mightily with each other. If two opposite polarities are in close proximity, the hosts of the conflicting polarities will disintegrate. The unpredictability of this combat mechanism makes Thaddius one of Kel’thuzad’s most powerful agents.

Monday, November 15, 2010

Grobbulus, the Wretched Flesh Giant


"Your flesh will do the delights of the starved worms"

Grobbulus (Grob-yu-luss): Grobbulus happens to be one of the most wretched creations of Kel’thuzad. While plundering the souls from the conquered forest trolls in the Eastern Plaguelands, Kel’thuzad made contact with a number of trolls of awful demeanor. The souls of sadists, serial killers, and predators of all kinds were eager to enlist in the ranks of the Scourge. Of course these trolls were utterly mad, as no troll would ever truly desire to be subjugated by another people. The insanity and wickedness of these trolls were great fuel for the creature called Grobbulus. Composed of cold machinery, pulsing flesh, and devilish souls, Grobbulus is a truly terrible creature. Grobbulus is, perhaps, the height of Scourge bioengineering. Grobbulus stands as the capstone of the fusion between machinery and flesh in Naxxramas. Standing nearly ten feet tall, Grobbulus is a regular giant compared to the mortal races. His lower torso and legs are armored by thick plates of sarronite. Upon his chest and filling the chest cavity is a tank of Scourge Serum, the concentrated form of the Plague that was spread upon Lordaeron. The Serum is incredibly lethal to mortal flesh and will react potently with the cells on living creatures. This tank of fluid in his chest is linked by a series of tubes to a set of cylindrical tanks on his back. These tanks mix the Serum with compressed air and are in turn linked to the massive syringe on his right arm. This syringe is his main form of offensive combat. Using the tanks on his back, he is able to expunge bursts of Scourge Serum upon his foes. Any flesh that makes contact with the liquid will rapidly deteriorate and effectively melt away. If the Serum does not make contact, whatever it does make contact with will become a festering pool of rotten liquid. The pool will not be incredibly dangerous, but the chemical reaction between the Serum and the air will produce a large, expanding cloud of toxic fumes. To breathe these fumes is to cause death almost immediately. Upon his left arm, Grobbulus bears a massive sledge where his hand should be. In effect, Grobbulus has no opposable appendages (his feet are encased in plated boots and his arms are a set of weapons). The sledge on his arm is used to bat foes away from himself or to simply crush bone in offensive maneuvering. Though his weapon of second choice, he will not hesitate to employ it if he deems it necessary or fitting to end a foe by pure blunt trauma. Grobbulus’ face bears no facial features save but a complete circle of long, yellow teeth which enclose around a large tube that links to the tanks on his back. Grobbulus, though blind, is a wicked killing machine devoid of emotion and trained simply to destroy.

Ultimate Power: Injection—Grobbulus will often use his sledge to sweep foes away in an arc while impaling a lone combatant with his syringe. He will pump the impaled foe with Scourge Serum until the now dead quarry becomes a sac of Scourge Serum and flesh. He will cast the bloated bag of rot into a gaggle of his enemies, rupturing it in the process and spilling Scourge Serum all over the others. Truly a gruesome end.

Sunday, November 14, 2010

Patchwerk, the Avatar of War


"I am the Avatar of War"

Patchwerk (Patch-work): Given the citadel of Naxxramas, Kel’thuzad was determined to exceed his master’s expectations of service. Patchwerk is, perhaps, the tribute to this spirit. Bearing the title Avatar of War, this behemoth guards the entrance to the inner sanctum of the Construct Quarter of the necropolis. Patchwerk is, without a doubt, the largest Abomination ever created. Composed of nearly a thousand corpses, this hulking mass of twisted flesh is disgusting to behold and despicable to consider. In the process of creating an Abomination, half the combat proficiency of the creature is striking fear into the hearts of the enemy with its appearance. To demoralize prey with its size and its features is to win half the battle; the blob of corpses need only make use of its infantile intellect to pursue and rend its quarry limb from limb. Patchwerk deviates little form this pattern. Limbs stretch out of his glutted torso in every direction, hands bearing chained hooks, meat cleavers, and sickles, to intimidate foes. These small appendages serve little purpose in the thick of combat, but may land a blow here and there. Patchwerk’s torso is stitched poorly with viscera dumping from the gaping hole as ribs protrude from his chest. Patchwerk’s head is adorned with multiple faces stitched together—five eyes, two mouths, two noses. Patchwerk’s legs are mostly covered by the fat and gore that hangs out of his chest cavity, but his two tree-trunk-like arms are easily seen and terribly dangerous weapons. A chained hook in his right hand and a massive cleaver in his left, Patchwerk’s other arms assist in granting muscle behind his devastating melee strikes. While most Abominations speak in stupors and childish words, Patchwerk is a diabolical killing machine, granted the privilege of intellect and the ability to strategize. His lethality is nearly unparalleled among Kel’thuzad’s legions, and he is very proud of his kill count. Often, he desires to use the assorted giblets and limbs of his prey to his own advantage by having the Damned Constructors stitch them onto his body.

Ultimate Power: Hateful Strike—If threatened in some way by a large group of enemies, Patchwerk will make use of all the muscles in his body to strike with all the weapons at his disposal. The result is a pile of mangled and maimed corpses before him.

Saturday, November 13, 2010

Grand Widow Faerlina, Avatar of the Spider Queen


"Kneel before me, wretch!"

Grand Widow Faerlina (Far-leen-ah): The Grand Widow is a devil of she-devils. Boasting an utterly awful relation with Anub’rekhan, she is often to be found in Anub’rekhan’s Parlor, willingly subjecting herself to the sexual advances of the great beast. Her lust for relations with the great Nerubian is a result of her being the avatar of the guardian of the Spider Wing, Maexxna. Her humanoid form boasts the beauty of the most ravishing temptress, a supple figure, auburn hair coming to her shoulders, emerald eyes, and tanned skin. She sports also the Plagueheart Regalia, a set of robes blessed with necromantic power by Kel’thuzad. Faerlina is one of the four Grand Necromancers of Naxxramas, the colleague of Noth the Plaguebringer, Heigan the Unclean, and Gothik the Harvester. The three men often poke fun at her relationship to her spiders, her acolytes and Anub’rekhan, but she is sharp as her fangs and is capable of jesting in return. Mentioned above are her acolytes. Faerlina’s offensive strategy is to fight alongside a coven of trained acolytes, her mind slaves. Subordinating the acolytes with her mind, a select number of the Cult of the Damned, she empowers them as they defend her. Her body is frail but her powers are to be feared. The acolytes hold down their prey while Faerlina rains fire upon the intruders, incinerating both the acolyte and his quarry. Her fire is wrathful and potent, increased in power by the armor she wears. She bears also a wicked runeblade, which she uses to carve the flesh and souls of her opponents. Often the acolytes will flank a single opponent and hold him while Faerlina acquaints the flesh of her victim with the scarring, plague infused blade. She is terribly wicked and her unfair combat tactics make her a formidable foe. She does not particularly seek lichdom but an entirely new office that Kel’thuzad has convened with her about: Grand Inquisitor. Her skills with the blade and her select group of servants would allow her to easily target, capture and torture the particularly troublesome members of the Argent Dawn.

Ultimate Power: Frenzy—Should an acolyte fall while her mind powers are in effect, this will induce an unstoppable rage within Faerlina, in which her haste and the power of her fire spells will increase to untold levels of potency. Any attempt to stop her will only incite within her a greater ferocity.

Anub'rekhan, The Lord of the Parlor


"I hear little hearts beating... come closer now... just a little taste will do."

Anub’rekhan (Ah-nube-reh-kahn): A Nerubian crypt lord and subordinate of Anub’arak. This wretched, hulking insect bears little difference to the appearance of any other crypt lord, but each one bears his own personality and with it the idiosyncratic habits that give rise to his infamy. Anub’rekhan is no divergence from this pattern. Residing in his own chambers in Naxxramas, he refers to his massive dwelling place as his “parlor.” Nerubian architecture dominates the chamber, replete with artifacts, tables, chairs, and a throne which his girth rests upon. A moat of plagued fluid hems his square chamber in on three sides, the fourth side bearing a door that locks at his command. The “parlor” bears an unusually high ceiling, allowing for Anub’rekhan’s voice to resonate throughout the place. Using this to his sickly advantage, he welcomes intruders through his gates before he begins his offensive. Certain happenings within the Parlor are often left unspoken by the mortal races, the despicable nature of them unfit for common conversation. Anub’rekhan is best described as sadistic; his revels in inflicting pain, in torturing, and in sexually abusing his victims. His various proboscis and needle-like appendages are well suited for his disgusting desires. He is often accompanied by two female Nerubian consorts who satisfy his desires as well as aid in his torturing of intruders. If they are slain in the course of struggle, Anub’rekhan will immediately cease the games of cat-and-mouse that he plays with his victims and will frenzy. At this point he will be nigh unto impossible to detain. He is intricate and systematic in his torture methods, invading the orifices, quartering limbs slowly, or unleashing hosts of hungry scarabs to feed upon his opponents.

Ultimate Power: Utter Devour—As Anub’rekhan grows tired of pursuing his prey, he will cease the hunt and take his victims into his barbed mouth to grind their flesh to tiny shreds and scraps.