Saturday, November 20, 2010
Noth, the Plaguebringer
"My task is done."
Noth the Plaguebringer: Seemingly insignificant in outward appearance, this undead human is a wicked, ruthless sorcerer. Exhumed from the ruins of Dalaran, this ex-magician was given a proper and ritual resurrection within the depths of the Scholomance. A frightful failure as a Scourge necromancer at first, Kel’thuzad put Noth up to a task that would test his servitude to the Lich King. Upon failing to execute the task, Kel’thuzad ripped Noth’s heart from his chest and encased it within a cask of black colored ice. Placing it back into Noth’s chest, Kel’thuzad had created a monster. Without hesitation, Noth performed his task and set about the use of Agatha Stefens’ body as the avatar for Maexxna the Spider Queen. With Faerlina, Heigan and Gothik, Noth enjoys the title of Grand Necromancer, a coven of servants under the direct tutelage of Kel’thuzad. Each of them hope to become a lich one day, and thus they enjoy a rather caustic if not scathingly humorous relationship with each other. Noth is a simple human figure, thin yet more fleshly than Gothik. His robes are of the darkest Nerubian silk with tassels of violet and cuffs made of bear’s fur. His hair comes just below his chin, a river of gray. His eyes are white in color, devoid of life and emotion; a tribute to his frozen heart. Noth himself gives off a powerful aura of coldness to those around him. Direct physical contact with him is dangerous; naked flesh will become hypothermic nearly instantly; his body decays flesh on contact. His powers as a necromancer are great and his physical combat equals that of Grand Widow Faerlina. More skilled in the art of avoidance, he is quick on his feet and very agile. He is able to deflect and glance weapon strikes off of his frigid body, and often spars with the death knights of the military quarter for training purposes. Unsurprisingly, his offensive magic is of the School of Frost in majority. Choosing not to employ bolts and lances of frost as most mages do, he creates an extremely dangerous hypothermic aura about himself. He does this by pulling the black heart from his chest and placing it within a lantern. The light producing qualities of the lantern intensify the radiation of frigid energy and expel it beyond the wielder. Noth’s necromantic abilities deal in the art of curse-diseases. He will afflict his foes with any number of diseases in the form of magical curses, a melding of the arts in a powerful way. These diseases will perhaps cripple the legs and spine, embroil the skin in bleeding pustules or induce a spreading fever. Whatever Noth has up the sleeves of his robe is sure to wreak havoc on his opponents in battle, slaking the thirst of his blackened heart for terror.
Ultimate Power: Cryosanguinaris Majoris—This utterly devastating spell is used by Noth when fighting a large group of foes. As is often the case with the legions of the Argent Dawn, large battalions of fighters are loosed into the corridors of Scourge holdings. Noth’s spell is particularly useful against this mob mentality. Unleashing the entire power of his frigid heart, he will cause the cardiovascular systems in his foes to explode with ice crystals, in the arteries, veins, blood stream and finally the heart. This spell is said to cause nigh unto unbearable pain, exhorting many of the afflicted to fall upon their own swords.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment